Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
The most defining characteristic of Indian culture is its pluralism. India is home to nearly every major religion in the world, hundreds of languages, and thousands of dialects. Yet, a shared "Indianness" binds the population. This lifestyle is built on the Vedic philosophy of Vasudhaiva Kutumbakam —the world is one family. 2. The Social Fabric: Family and Community In India, life is rarely lived in isolation.
Festivals like Diwali, Eid, Holi, and Christmas are celebrated across communal lines. The "neighborhood culture" is strong; it’s common for neighbors to share meals and participate in each other’s life milestones. 3. Culinary Traditions: More Than Just Spice Indian food is a sensory map of the country’s geography. capital x panel designer crack patched
Here is an in-depth look at the pillars of Indian culture and how they shape daily life today. 1. The Core Philosophy: Unity in Diversity The most defining characteristic of Indian culture is
Traditional Indian cooking is deeply rooted in Ayurveda. Spices like turmeric, cumin, and ginger aren't just for flavor; they are medicinal staples used to balance the body's energies. This lifestyle is built on the Vedic philosophy
Indian culture is a kaleidoscope of traditions, flavors, and values that have evolved over five millennia. To understand the lifestyle that stems from this heritage, one must look past the stereotypes and explore the intricate balance between ancient roots and a rapidly modernizing society.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling