Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Often describing himself as an "imposter" or a "pagan in the temple," Radu F. Constantinescu is not a professional psychologist. Instead, he draws from his extensive experience in radio (ProFM), television (ProTV), and his award-winning blog to offer advice that feels like a conversation with a direct, honest friend. His other notable works include Necenzurat and Psihologie pentru oameni obișnuiți .
, written by the popular Romanian blogger and author Radu F. Constantinescu , is a modern exploration of human relationships, desire, and the often-unspoken dynamics between men and women. First published in 2014 and later released in an expanded "uncensored edition" in 2018, the book has become a bestseller for its blunt, witty, and unapologetic take on contemporary romance. Key Themes and Insights Filosofia Sexului Radu F Constantinescu Download Pdf
: Constantinescu provides a "psychology of the urban world," examining office flirts, online dating, and the influence of advertising on our desires. Often describing himself as an "imposter" or a
: A central theme is that most women fall somewhere on the spectrum between the two biblical archetypes: Maria the Virgin and Mary Magdalene. To protect identities and emphasize this universal struggle, every woman mentioned in the book is referred to as "Maria". His other notable works include Necenzurat and Psihologie
The book is structured into seven chapters that dive into the psychological and social aspects of intimacy.
: The 2018 edition includes "deleted scenes" and more explicit content that the author originally feared would be too radical. It challenges social hypocrisy and encourages readers to move from being "spectators" to "actors" in their own lives. About Radu F. Constantinescu
Filosofia sexului - Radu F. Constantinescu, Ediție necenzurata
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling