: Adjusting the Field of View (FOV) slider no longer causes objective markers to detach from their designated targets on the HUD. 🚀 Performance and Stability Under the Hood
: Adjustments to the X-axis and Y-axis for both mouse and controller inputs were failing to save or calculate correctly in build 37. The update successfully restored precision mapping. Horizon Zero Dawn Remastered update 1.0.37 - 1....
: Pre-rendered cutscenes in early builds suffered from jarring volume spikes or drops compared to active gameplay. Patches have normalized dynamic ranges across dialogue and combat. : Adjusting the Field of View (FOV) slider
: Cinematic cutscenes occasionally locked out the controller "Aim Toggle" function. Normal operation now resumes automatically post-cinematics. : Pre-rendered cutscenes in early builds suffered from
The launch of Horizon Zero Dawn Remastered on PC and PlayStation 5 brought breathtaking visual overhauls. To ensure a flawless experience, developers Nixxes Software and Guerrilla Games pushed out incremental launch updates. Following initial release versions such as , the dev team quickly followed up with v1.0.38.0 to target critical performance snags. 🛠️ Core Fixes in the Immediate Launch Window
Beyond immediate crash prevention, the post-launch update roadmap for the remaster has heavily focused on leveling out the audio-visual environment.