Malevolent Planet Unity2d Day1 To Day3 Public Link -
Built a basic grid-based inventory system to hold scavenged alien scrap. Public Project Link
I can provide or setup guides for any of these areas.
Used Unity’s 2D Extras to create Rule Tiles for the alien terrain. This allows the ground textures to automatically connect, saving hours of manual painting. malevolent planet unity2d day1 to day3 public link
Integrated the New Input System package for easier porting and rebindable keys.
Developing a survival game requires a delicate balance between atmosphere and mechanics. In Malevolent Planet, the player is stranded on a hostile alien world where the environment itself is the primary antagonist. Day 1: Project Setup and Movement Mechanics Built a basic grid-based inventory system to hold
Survival isn't just about avoiding death; it’s about managing scarcity. Day 3 focused on the player’s vitals. The Survival Manager
With the foundation built, Day 4 will focus on and the Day/Night Cycle , where the planet becomes significantly more aggressive once the sun goes down. To help you get the most out of this project, let me know: This allows the ground textures to automatically connect,
Used ScriptableObjects to store player stats (Health, Oxygen, Battery). This makes it easy to balance the game later without digging through code.
Organized the project into Scripts, Prefabs, Sprites, and ScriptableObjects to ensure scalability. Player Controller