Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

megasharerf megasharerf

For many early internet users, Megashare was synonymous with the explosion of free digital media. Before the dominance of giants like Netflix or Disney+, Megashare operated as a centralized hub for:

However, sites like Megashare often operated in a legal gray area, leading to constant domain shifts and eventual blocking by connectivity providers in several countries as intellectual property enforcement tightened. 2. "Mega Sharing" as a Growth Strategy for Creators

Members are often required to follow a "comment on the 10 above you" rule, ensuring every post gets at least ten interactions.

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

megasharerf megasharerf megasharerf

Megasharerf [work] 【2026】

For many early internet users, Megashare was synonymous with the explosion of free digital media. Before the dominance of giants like Netflix or Disney+, Megashare operated as a centralized hub for:

However, sites like Megashare often operated in a legal gray area, leading to constant domain shifts and eventual blocking by connectivity providers in several countries as intellectual property enforcement tightened. 2. "Mega Sharing" as a Growth Strategy for Creators megasharerf

Members are often required to follow a "comment on the 10 above you" rule, ensuring every post gets at least ten interactions. For many early internet users, Megashare was synonymous

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

megasharerf megasharerf
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

megasharerf megasharerf megasharerf
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

megasharerf
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

megasharerf megasharerf megasharerf