Data: Multiversus Frame

Recovery Frames (Endlag): These are the frames after an attack finishes where your character is vulnerable and cannot move or block. High recovery moves are "unsafe on miss," meaning if you whiff, your opponent has a guaranteed window to hit you back. The Concept of "Plus" and "Minus" on Block

While MultiVersus uses a dodge-heavy system rather than a traditional shield, the concept of being "plus" or "minus" still applies to hitstun and trade scenarios. Multiversus Frame Data

MultiVersus Frame Data: The Definitive Guide to Winning the Neutral Recovery Frames (Endlag): These are the frames after

Every move in MultiVersus is divided into three distinct timing windows: MultiVersus Frame Data: The Definitive Guide to Winning

To apply this knowledge, start by focusing on your main character’s "fastest" out-of-hitstun option. This is usually a neutral air or a jab. When you are being pressured, knowing your fastest move allows you to find gaps in the opponent's offense.

Startup Frames: These are the frames at the beginning of an animation before the hitbox becomes active. If Shaggy’s side-special has a long startup, a faster character like Arya Stark can "stuff" the move with a quicker jab.

Next, study the "recovery" of your favorite finishing moves. If you find yourself getting punished every time you try to land a knockout blow, you are likely using a move with high recovery frames in a situation where the opponent can easily dodge.