: Clothing now has a durability stat that decreases when the player is hit. Fighting zombies results in bloody clothing , while general activity causes it to become dirty over time.
: To see inside a building, players must now walk directly up to a window to "peek" through it. project zomboid build 38
: Wearing bloody or dirty clothes over an open wound significantly increases the chance of a non-zombie infection. : Clothing now has a durability stat that
: For the first time, buildings, businesses, and advertising hoardings were visible with their rooftops intact. Building levels above the player are only hidden for the "current building" they are in, rather than the entire screen. : Wearing bloody or dirty clothes over an
: New craftable items were added to honor the fallen (or just tidy up the yard), including wooden crosses, cairns, and wooden memorial pickets.
: New toggles for Day/Night activity, injury severity, and bone fracture chances.
: Riverside is roughly equivalent in size to West Point and introduced unique building types and architectural styles.