Presets now sort techniques alphabetically by default unless a specific order is defined, making it easier to manage large libraries of shaders.
Fixed a specific crash when vkDestroy[...] was called with a null handle, often encountered in games utilizing the VKD3D translation layer . Why Version 5.5.1 Still Matters reshade 5.5.1
While ReShade 5.5 introduced a broad architectural shift toward a unified API abstraction layer, the 5.5.1 update solidified these gains with specific fixes and new functionalities: Presets now sort techniques alphabetically by default unless
Added a "screenshot" uniform source, allowing shaders to detect when a screenshot is being taken and potentially adjust parameters for high-quality capture. The tool now automatically skips depth buffers that
The tool now automatically skips depth buffers that have not been used for at least one frame, reducing overhead and improving the accuracy of depth-based effects like Ambient Occlusion or Depth of Field.
Corrected missing resource view descriptions for certain render targets and depth-stencil views, ensuring complex shaders function correctly in modern DirectX 12 titles.