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Exposure =link= | Reshade Long

✨ In real life, photographers use Neutral Density filters to prevent overexposure. In ReShade, use the Exposure or Tonemap shader to darken the scene before applying the blur to keep your whites from "blowing out."

For static screenshots of moving environments (like a waterfall): reshade long exposure

Use a shader that blends frames over time. ✨ In real life, photographers use Neutral Density