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rtgi 01702 release fix

Rtgi 01702 Release Fix Access

In the ReShade menu, enable DisplayDepth.fx to verify your depth buffer is visible.

: Fixed issues where the ray tracing would "separate" or ghost at the edges of the screen, particularly when using ReShade 4.9.1.

Check RESHADE_DEPTH_INPUT_IS_REVERSED in the global preprocessor definitions to ensure shadows cast in the right direction. Common Issues & Solutions rtgi 01702 release fix

: Refined the shader’s interaction with the ReShade API to reduce crashes in 32-bit and 64-bit environments. How to Install and Fix RTGI 0.17.0.2

To get the 0.17.0.2 "fix" working correctly, follow these steps: In the ReShade menu, enable DisplayDepth

: Ensure you are using a compatible version of ReShade. While 4.9.1 was common at the time of release, many users now recommend ReShade with Full Add-on Support to avoid depth buffer glitches.

If the screen is black or "split," disable in-game Anti-Aliasing (MSAA/TXAA) and Post-Processing, as these often block the data RTGI needs. Common Issues & Solutions : Refined the shader’s

While primarily a maintenance update, the 0.17.0.2 release addressed several community-reported bugs:

The is a critical update for Marty McFly’s (Pascal Gilcher) Ray Traced Global Illumination shader, a popular ReShade add-on that brings realistic path-traced lighting to nearly any 3D game. This version was specifically released to address compatibility issues and "broken" lighting effects in certain titles, such as Alien: Isolation and older DX9/DX11 games. What is RTGI 0.17.0.2?

: Drag the Shaders and Textures folders from the RTGI zip into your game’s reshade-shaders directory. Configure Depth Buffer :

'With the acquisition of Vincere, The Access Group also acquired Seha Solutions and as such Velocity is under the Access Group DPA and terms.

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