European units are generally slower and more expensive but offer superior armor and staying power. They are produced at the and require specific weapons from the Armory. Cost: 12 Gold + 1 Bow Speed: Fast Armor: Low Attack: Low (Ranged)
The most versatile unit in the game. They can fire while moving, allowing you to kite slower infantry indefinitely. Arabian Swordsman Cost: 80 Gold Speed: Medium Armor: High Attack: High
Stronghold: Crusader remains a masterpiece of the RTS genre, largely due to its intricate balance between European and Arabian forces. Understanding unit statistics is the difference between a crushing victory and a humiliating defeat in the desert heat. stronghold crusader unit stats
Defensive anchors. They have incredible health and can hold a choke point or a gatehouse for a long time. Cost: 40 Gold + 1 Sword + 1 Metal Armor Speed: Very Slow Armor: Very High Attack: Very High
Mobile devastation. Use them for flanking, destroying siege engines, or hit-and-run tactics on the enemy economy. 🐪 Arabian Units European units are generally slower and more expensive
Can climb walls and stay invisible until close to the enemy.
Defensive powerhouses. Their bolts pierce heavy armor, making them essential against Knights and Swordsmen. Cost: 20 Gold + 1 Pike + 1 Metal Armor Speed: Slow Armor: High Attack: Medium They can fire while moving, allowing you to
Excellent for pushing ladders off walls or acting as "meat shields" to absorb initial arrow fire. Cost: 20 Gold + 1 Mace + 1 Leather Armor Speed: Fast Armor: Medium Attack: High
Arabian units are recruited instantly at the for gold only. They are generally faster and more specialized than their European counterparts. Arabian Archer Cost: 75 Gold